/*
 * Skybox.h
 */

#ifndef SKYBOX_H_
#define SKYBOX_H_

#include "Model3D.h"

class Skybox : public Model3D{
public:
	Skybox();
	virtual ~Skybox();
	void initializeGL();
	void rotateSkybox(bool firstPlayer, float rx, float rz, float milis);
	void setRotation(bool firstPlayer, float rx, float rz);
	void renderGL(bool firstPlayer);
private:
	float rot_x1;
	float rot_z1;
	float rot_x2;
	float rot_z2;
};

#endif /* SKYBOX_H_ */
